Published October 9th, 2007
in Processing.

This morning I’ve been playing with two processing experiments I developed during the weekend.
The first one is a font “randomizer” based on the fontOutlineSystem library by Dave Billinger. I used this one for a poster of Fuzzylogic nights here in Falmouth. I’ll post some pictures when we’ll hung these around.
The second one is an example of Lorentz attractors in action.
The next step I’d like to take is to make each point of the font the start point for the attractors. Maybe inserting some variations in the trail. Let’s see how it goes this week.
see first experiment
see second experiment
Published August 24th, 2007
in Typography.

In these hot summer days I had some fun making alphabets out of funny things. In my recently acquired ultra-recycling attitude (Cornwall is crazy about it) I was wondering around this filled-with-wonders student house to make something cool.
While going to the kitchen I found out that our forgotten project to make some hoummus that could beat the Tesco’s one turned into something beautiful. After making some tests, in the end I decided to make an alphabet.
So here’s the result when peas gone bad meet a weird typo guy.
Published July 18th, 2007
in Actionscript 3.

This last week I was taking a look at the different ways my computer could tell me that a process is going on: bouncing icons, progress indicators, splash images, but above all “spinning” things.
It seems in fact that clockwise animations are the most common way of showing the concept of waiting.
see this experiment
keep on reading ‘Spinning wheels’
Published July 15th, 2007
in Typography and Actionscript 2.

An old experiment I did for my thesis: try to make letters just with angles.
You can view the whole alphabet here.
see this experiment
keep on reading ‘Letters with Angles’
Published July 14th, 2007
in Actionscript 2.

This is one of my early attempt to use 3d with depth of field.
The original idea was to build a liquid-like menu for a mobile device interface.
Actually none of the items are clickable but I am happy to leave this experiment as it is: at that time I was quite impressed to find out what you can do with some simple trigonometry and a blur filter!
keep on reading ‘3d menu’